Friday 18 January 2013

The basic engine is developed: battle mechanics, particles, animation, quest select, crude AI, leveling system and save/load function.  The code is being developed on Codea (very user-friendly).

The screens below are using placeholder sprites (we are still looking for a sprite artist!  Pls email/leave a comment here!)

1) Title screen: start, load function


2) Story screen: For one-player mode to advance story-line.

3) Quest screen:  This is where you can select new quest or repeat old ones.  Will display info on terrain, likely enemies/heroes

4) Battle screen.   This is where the action takes place. Does not seem to have enough space for a heroes' skill bar, something we will fix. 


5) Upgrade screen. This is where you can spend your rewards on unit upgrades.

Next update:
> 2 Player mode
> Original art for hero and some units
> Special abilities for units


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