Wednesday 5 June 2013

With most of the feedback from the beta-testers in, we present to you... Heroes War trailer:









Saturday 23 March 2013

March 23rd Update

Most of the important pieces are in place.  The following screens show the new terrain background display (3 layers: near, mid, far to give the impression of depth), the RPG-style dialogue and battle summary.








Friday 15 March 2013

March 15 Update

It has been quite a while since the last update.  We have been busy integrating the new original art into the game-play, as well as smoothing out the game-play on iphone.

Character Development

In terms of character, these are the indicative line-up:
Each unit type, aside from the normal upgrades, will have a unique special ability.  This adds depth to the unit combination beyond just maximising DPS or HP.  For example, bears can inflict the "mauled" status to a single units, which makes it more vulnerable to all attacks.

Our pixel artist is almost done with the humans, and moving on the elfs and demons next.

Game Play

We had to do a major revamp of the game-play elements to accommodate the smaller iphone screen. There's a lot less wasted space to maximise interactive elements.



We have also improved the layout of the quest select and upgrade screens.



Next up
We are in the process of integrating the music and sound elements and should be ready with a Beta version with 10 stages by next week. 



Thursday 24 January 2013

A sample video of the 2-player version we are working on.  70% of the game mechanics are there.




Single player campaign sample: