Thursday 24 January 2013

A sample video of the 2-player version we are working on.  70% of the game mechanics are there.




Single player campaign sample:


Wednesday 23 January 2013

Refinements to 2-Player Competitive Battle

Players can upgrade their units and choose their units of choice before battle (by drag and drop icons).  



The next few screens show some testing on the pay-off of different strategies (at similar costs).  (a) Mounted units vs infantry.  Mounted units versus range.    Combination group of range and infantry.





Sunday 20 January 2013

A basic two-player mode now available.  See screen. Probably not for the iphone version, but the ipad and ipad-mini should provide sufficient touch area.

Added archers, mages and some other units. Spells would have AOE effects.

Starting to replace some of the sprite arts with original works. Still quite a bit of unused space on the top




Friday 18 January 2013

The basic engine is developed: battle mechanics, particles, animation, quest select, crude AI, leveling system and save/load function.  The code is being developed on Codea (very user-friendly).

The screens below are using placeholder sprites (we are still looking for a sprite artist!  Pls email/leave a comment here!)

1) Title screen: start, load function


2) Story screen: For one-player mode to advance story-line.

3) Quest screen:  This is where you can select new quest or repeat old ones.  Will display info on terrain, likely enemies/heroes

4) Battle screen.   This is where the action takes place. Does not seem to have enough space for a heroes' skill bar, something we will fix. 


5) Upgrade screen. This is where you can spend your rewards on unit upgrades.

Next update:
> 2 Player mode
> Original art for hero and some units
> Special abilities for units


Hey there! 

This blog is dedicated to the development of Heroes War, a strategy-RPG game on the IOS platform.