Friday 15 March 2013

March 15 Update

It has been quite a while since the last update.  We have been busy integrating the new original art into the game-play, as well as smoothing out the game-play on iphone.

Character Development

In terms of character, these are the indicative line-up:
Each unit type, aside from the normal upgrades, will have a unique special ability.  This adds depth to the unit combination beyond just maximising DPS or HP.  For example, bears can inflict the "mauled" status to a single units, which makes it more vulnerable to all attacks.

Our pixel artist is almost done with the humans, and moving on the elfs and demons next.

Game Play

We had to do a major revamp of the game-play elements to accommodate the smaller iphone screen. There's a lot less wasted space to maximise interactive elements.



We have also improved the layout of the quest select and upgrade screens.



Next up
We are in the process of integrating the music and sound elements and should be ready with a Beta version with 10 stages by next week. 



No comments:

Post a Comment