The basic engine is developed: battle mechanics, particles, animation, quest select, crude AI, leveling system and save/load function. The code is being developed on Codea (very user-friendly).
The screens below are using placeholder sprites (we are still looking for a sprite artist! Pls email/leave a comment here!)
1) Title screen: start, load function
2) Story screen: For one-player mode to advance story-line.
3) Quest screen: This is where you can select new quest or repeat old ones. Will display info on terrain, likely enemies/heroes
4) Battle screen. This is where the action takes place. Does not seem to have enough space for a heroes' skill bar, something we will fix.
5) Upgrade screen. This is where you can spend your rewards on unit upgrades.
Next update:
> 2 Player mode
> Original art for hero and some units
> Special abilities for units